Unweighted

Game and Development Info

  • Genre:
    Puzzle
  • Platform:
    PC (Windows, Linux, Mac, and browser)
  • Project Status:
    Originally created in 48 hours for the 2022 GMTK Game Jam. Released on Itch.io
  • Game Description:
    Roll around as Mr. Pip in order to solve puzzles to prove you're not a weighted die.
  • Role:
    Gameplay and Puzzle Designer, Programmer
  • Tools Used:
    Godot, GitHub, GIMP
  • Project Duration:
    July - August 2022
  • Team Size:
    3

Team Responsibilities and Lessons Learned

  • Designed and implemented tile map prototype
  • Programmed player movement and level transitions
  • Designed puzzles and managed pacing
  • Implemented end of level UI
  • Managed project scope and team productivity
  • Overhauled level select to include level thumbnails and locking unreached levels
  • Implemented Perfect Score system
  • Created framework for viewing hidden faces of the die
  • Having people work on dedicated tasks makes the project flow smoother
    While we were happy with the amount of work we got done during the jam, there were more than a few times where a team member didn't have a clear part of the project to work on, so they would add small parts to the project while waiting for something more substantial to work on. Having a short meeting once at the top of each day and keeping track of a "to do" chart would have helped the team stay at maximum productivity through the entirety of the project.
  • Playtest early and often
    One of our plans that we didn't get to in the development period was getting playtesters to give feedback on the game. Once the jam was over and feedback from the community started pouring in, there were many tweaks that would have been easy to implement within the time period. With the feedback obtained, we can now realign the rest of the project to fix some of the needs of the players. Future and frequent playtests will also inform the trajectory of the game's production.

All work © Kyle Reese 2024

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